This leaves only effects that force a saving throw, but each of them targets either only creatures or both creatures and objects. An unseen servant is none of these three, and thus is not an eligible target for any attack. The product of the dust devil spell classifies as such too.Īs per chapter 9 of the PHB, when you pick a target for an attack, it must be an object, a creature or a location. It is a “force”, and the game gives us no hints as to what that may be. Limitations: Enemies must not be immune to fire(or whatever replacement you’re using)Ī rather uncommon observation is that the servant made by unseen servant is neither an object nor a creature. Prerequisite: The ability to cast unseen servant as a ritual As usual, if it’s a problem, kill it first or shut it down with one of 5e’s many broken control spells. Only particularly long-range attacks will be able to touch you from that far away, and those are far from common. Make a horse for everyone in the party, have someone pull out a longbow, dress up like a Mongolian archer wizard and win. A dashing horse made by this spell moves 200 feet per round, making it outrun nearly every single monster in the game – only a few dragons and a handful of other things will keep up. Most notably, phantom steed is utter madness. Conjure animals exists too but has a limited(albeit very long) duration. Mules go 80 feet and cost 8gp to replace when they die(Small race required to ride them – this is why Small races are the best). Controlled mounts are able to Dash if commanded to do so, meaning you can go much faster. To default kill, you will probably need a mount. This isn’t a major problem, as 5e opportunity attacks hit like a wet noodle and getting punched once is a major improvement over taking a multiattack to the face anyway, but that’s just a good tactic and not a default kill. But what if you were faster? Bear in mind that if a monster can get to you via the Dash action, you will take an opportunity attack running away next turn. Moving away from the enemy is a brilliant way to stay alive. Limitations: Works against enemies slower than youĪlso known as kiting. Prerequisites: Movement speed greater than the enemy or a mount Echoes are free and unlimited, monster hit points are not. It will die, and you will go back up from your hiding spot to make a new one. In combat, use Manifest Echo and go underground. Limitations: Not as effective against enemies with a burrowing speed, requires ground suitable for burrowing Prerequisites: 2 levels in Druid, 3 levels in Echo Knight If you have party members who are unable to fly with you, encourage them to flee and return after the massacre is over – that way, they don’t waste their own hit points. Your priority should be eliminating enemy ranged attackers so that the remaining monsters on the battlefield are default killable. Fly up, and the melee brutes on the ground that comprise the vast majority of this game’s monster books just can’t do anything to you. Limitations: Ranged attacks can still reach you Prerequisites:The ability to fly without a limited duration – typically achieved through racial flight. It’s quite likely that whatever class you pick, as long as you have spells at least one of these will be available to you. Multiple methods of default killing exist. In this article, I’ll explain how you can default kill an encounter.įirst of all, let’s properly define what a default kill is.Ī default kill is a situation in combat where one side is able to achieve certain victory at the cost of no further resources(features, spell slots, hit points and expensive/limited consumables are treated as such, dirt-cheap ammunition like arrows and bolts is not). The ridiculous ease with which this can be done is one of the more severe design flaws of 5 th Edition. Some encounters are default killable right away, while others take some effort to shape the battlefield so that you can achieve it. It’s kind of like having a winning strategy. Default kills are a scenario where you are not only very likely to win a combat, you are also physically incapable of failing to do so.
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